Age/Gender: 22, Male
Location: Edmonton, Alberta, Canada
Job: Engineering Student
An inumerable diaspora of recaliant infestisimals do'st naught to enlighten thine pendantic multitudes.
Newgrounds Stats
Whistle Status: Garbage
Exp. Points: 8,275 / 8,700
Exp. Rank #: 1,787
Voting Pow.: 6.94 votes
BBS Posts: 3,497 (2.34 per day)
Flash Reviews: 144
Music Reviews: 4
Trophies: 0
Stickers: 0
All Flash Reviews
144 Reviews | 30 w/ Responses
I'd rather play a single click screamer than this... The controls are just silly. I'm not on IE, and I'm on max quality settings. Teleported from the end of one level to near the start. Gave up. The sliding is fine, the mud effects are fine, but your tripping detection is horrid. That andlevel 6 in Bang Wong Coliseum was designed by an asshole...
"Try and get across these 6 moving platforms, jumping onto them when you cant see them or where they are, oh and if you fail? back to the start."
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In my opinion, it takes no talent to draw anime style characters... you don't have to change their expression aside from moving the mouth and the eyebrows (which can mysteriously be seen through the hair or headgear). Their faces have no features, and any "lighting effect" is just a shaded gradient at the edge of the face.
Not much of that applies to these sketches, but anyways... makes me rage sometimes.
(I didn't even take art in university... gyarh)
Author's Response:
Yeah, you've got a point there. lol
Mind you, this was all just for practice, so simplicity was kind of the point - I've never done mouth movement FBF animation before, or any animation, for that matter, so I figured that a static-faced "anime" look would be the easiest to tinker with.
Hoping to move on to a little more of a complex subject, next time around.
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An epic hunt for the elusive red gems on the top right corner of the map...
Jumping up and down in doorways just like TF2...
100% completion...
I loved the game, but I hate obstacle courses so I skipped that part. And I couldn't seem to impress the weightlifter. But the music was so perfect for running around platforming, and the dialogue with the NPC's was just cynical enough to be funny.
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That i passed an illegally acquired piece of flash animation... If you are the "Production Director" you should probably legitimize your profile or provide a link to another site where you posted this. Just a note for the future.
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This resembles a movie where you have to hold right or left to advance or rewind it. Perhaps if you added a jump animation, and some obstacles, this would be a game.
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The animations was a little choppy though it seemed, a higher frame rate fixes that. You also may want to fill out your userpage so that this account looks legitimate. I can't tell if this is the original creator or someone who stole it. Aside from the fact that the username matches the name of the site of the animator that makes these flash's there is nothing to make me believe this was not stolen.
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I loved it, played on hardcore and didn't face any difficulty until the final boss... I had stacked so much damage reflection (about 150% on my tank, over 70% on the others) that any move I used instantly killed me... I had to stay defensive for 7 rounds until all of the mirrors were dead... My favorite NG game so far.
I'm on Level 23 of the infinite dungeon now... :P
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I spent a good half hour playing this during work. I hated how the bees could torch half your web by flying through it... Never saw a bat either, got to the queen bees and lost my whole web :P I filled half of the window with web, half open, and just spam after the framework is up... Very addicting, a mindless game of clicking with minor strategy involved... Clean animation as well.
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"Well I don't know why people here hate expansions"
Why does a good franchise have to die after a few games? Once you beat the first levels, more come out... It's exactly like an expansion pack for any other game... Are you not going to play SC2 because its not SC? "Go back to the shitty graphics and poor pathing Blizzard!!!"
Anyways, I'm stuck on 22... I can't shoot fast enough to beat that freeze...
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It takes quite a bit to get the later levels right, but they're all possible like he says, just stratagize and conserve fuel for when you need to hover. The artwork is kinda lame, and the mechanics are tough to control, but a decent game overall.
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